Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzFramework/Entity/BehaviorEntity.h>
Classes | |
class | AzFramework::GameEntityContextRequests |
class | AzFramework::GameEntityContextEvents |
Namespaces | |
AzFramework | |
Namespace for file functions. | |
Typedefs | |
using | AzFramework::GameEntityContextRequestBus = AZ::EBus< GameEntityContextRequests > |
using | AzFramework::GameEntityContextEventBus = AZ::EBus< GameEntityContextEvents > |
Header file for buses that dispatch and receive events from the game entity context. The game entity context holds gameplay entities, as opposed to system entities, editor entities, and so on.