Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ConsoleBus.h>
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual void | ExecuteConsoleCommand (const char *command)=0 |
virtual void | ResetCVarsToDefaults ()=0 |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Event bus that can be used to request commands be executed by the console Only one console can exist at a time, which is why this bus supports only one listener.
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Overrides the default AZ::EBusTraits handler policy to allow one listener only, because only one console can exist at a time.