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ReloadSpawnableCallback | m_completionCallback |
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AZ::SerializeContext * | m_serializeContext { nullptr } |
| The Serialize Context used to clone entities with. If this is not provided the global Serialize Context will be used.
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SpawnablePriority | m_priority { SpawnablePriority_Default } |
| The priority at which this call will be executed.
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◆ m_completionCallback
ReloadSpawnableCallback AzFramework::ReloadSpawnableOptionalArgs::m_completionCallback |
Callback that's called when respawning entities has completed. This can be triggered from a different thread than the one that made the function call to respawn. The returned list of entities contains all the newly created entities.
The documentation for this struct was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesInterface.h