Inherits AZ::EBusTraits.
Inherited by UnitTest::NullDebugDisplayRequests, and UnitTest::TestDebugDisplayRequests.
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virtual void | SetColor (const AZ::Color &color) |
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virtual void | SetAlpha (float a) |
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virtual void | DrawQuad (const AZ::Vector3 &p1, const AZ::Vector3 &p2, const AZ::Vector3 &p3, const AZ::Vector3 &p4) |
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virtual void | DrawQuad (float width, float height, bool drawShaded=true) |
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virtual void | DrawWireQuad (const AZ::Vector3 &p1, const AZ::Vector3 &p2, const AZ::Vector3 &p3, const AZ::Vector3 &p4) |
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virtual void | DrawWireQuad (float width, float height) |
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virtual void | DrawQuadGradient (const AZ::Vector3 &p1, const AZ::Vector3 &p2, const AZ::Vector3 &p3, const AZ::Vector3 &p4, const AZ::Vector4 &firstColor, const AZ::Vector4 &secondColor) |
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virtual void | DrawQuad2dGradient (const AZ::Vector2 &p1, const AZ::Vector2 &p2, const AZ::Vector2 &p3, const AZ::Vector2 &p4, float z, const AZ::Color &firstColor, const AZ::Color &secondColor) |
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virtual void | DrawTri (const AZ::Vector3 &p1, const AZ::Vector3 &p2, const AZ::Vector3 &p3) |
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virtual void | DrawTriangles (const AZStd::vector< AZ::Vector3 > &vertices, const AZ::Color &color) |
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virtual void | DrawTrianglesIndexed (const AZStd::vector< AZ::Vector3 > &vertices, const AZStd::vector< AZ::u32 > &indices, const AZ::Color &color) |
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virtual void | DrawWireBox (const AZ::Vector3 &min, const AZ::Vector3 &max) |
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virtual void | DrawSolidBox (const AZ::Vector3 &min, const AZ::Vector3 &max) |
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virtual void | DrawWireOBB (const AZ::Vector3 ¢er, const AZ::Vector3 &axisX, const AZ::Vector3 &axisY, const AZ::Vector3 &axisZ, const AZ::Vector3 &halfExtents) |
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virtual void | DrawSolidOBB (const AZ::Vector3 ¢er, const AZ::Vector3 &axisX, const AZ::Vector3 &axisY, const AZ::Vector3 &axisZ, const AZ::Vector3 &halfExtents) |
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virtual void | DrawPoint (const AZ::Vector3 &p, int nSize=1) |
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virtual void | DrawLine (const AZ::Vector3 &p1, const AZ::Vector3 &p2) |
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virtual void | DrawLine (const AZ::Vector3 &p1, const AZ::Vector3 &p2, const AZ::Vector4 &col1, const AZ::Vector4 &col2) |
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virtual void | DrawLines (const AZStd::vector< AZ::Vector3 > &lines, const AZ::Color &color) |
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virtual void | DrawPolyLine (const AZ::Vector3 *pnts, int numPoints, bool cycled=true) |
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virtual void | DrawPolyLine (AZStd::span< const AZ::Vector3 > points, bool cycled=true) |
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virtual void | DrawWireQuad2d (const AZ::Vector2 &p1, const AZ::Vector2 &p2, float z) |
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virtual void | DrawLine2d (const AZ::Vector2 &p1, const AZ::Vector2 &p2, float z) |
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virtual void | DrawLine2dGradient (const AZ::Vector2 &p1, const AZ::Vector2 &p2, float z, const AZ::Vector4 &firstColor, const AZ::Vector4 &secondColor) |
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virtual void | DrawWireCircle2d (const AZ::Vector2 ¢er, float radius, float z) |
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virtual void | DrawArc (const AZ::Vector3 &pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, int referenceAxis=2) |
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virtual void | DrawArc (const AZ::Vector3 &pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, const AZ::Vector3 &fixedAxis) |
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virtual void | DrawCircle (const AZ::Vector3 &pos, float radius, int nUnchangedAxis=2) |
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virtual void | DrawHalfDottedCircle (const AZ::Vector3 &pos, float radius, const AZ::Vector3 &viewPos, int nUnchangedAxis=2) |
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virtual void | DrawWireCone (const AZ::Vector3 &pos, const AZ::Vector3 &dir, float radius, float height) |
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virtual void | DrawSolidCone (const AZ::Vector3 &pos, const AZ::Vector3 &dir, float radius, float height, bool drawShaded=true) |
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virtual void | DrawWireCylinder (const AZ::Vector3 ¢er, const AZ::Vector3 &axis, float radius, float height) |
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virtual void | DrawSolidCylinder (const AZ::Vector3 ¢er, const AZ::Vector3 &axis, float radius, float height, bool drawShaded=true) |
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virtual void | DrawWireCylinderNoEnds (const AZ::Vector3 ¢er, const AZ::Vector3 &axis, float radius, float height) |
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virtual void | DrawSolidCylinderNoEnds (const AZ::Vector3 ¢er, const AZ::Vector3 &axis, float radius, float height, bool drawShaded=true) |
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virtual void | DrawWireCapsule (const AZ::Vector3 ¢er, const AZ::Vector3 &axis, float radius, float heightStraightSection) |
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virtual void | DrawWireSphere (const AZ::Vector3 &pos, float radius) |
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virtual void | DrawWireSphere (const AZ::Vector3 &pos, const AZ::Vector3 radius) |
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virtual void | DrawWireHemisphere (const AZ::Vector3 &pos, const AZ::Vector3 &axis, float radius) |
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virtual void | DrawWireDisk (const AZ::Vector3 &pos, const AZ::Vector3 &dir, float radius) |
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virtual void | DrawBall (const AZ::Vector3 &pos, float radius, bool drawShaded=true) |
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virtual void | DrawDisk (const AZ::Vector3 &pos, const AZ::Vector3 &dir, float radius, bool drawShaded=true) |
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virtual void | DrawArrow (const AZ::Vector3 &src, const AZ::Vector3 &trg, float fHeadScale=1, bool b2SidedArrow=false) |
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virtual void | DrawTextLabel (const AZ::Vector3 &pos, float size, const char *text, const bool bCenter=false, int srcOffsetX=0, int srcOffsetY=0) |
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virtual void | Draw2dTextLabel (float x, float y, float size, const char *text, bool bCenter=false) |
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virtual void | DrawTextOn2DBox (const AZ::Vector3 &pos, const char *text, float textScale, const AZ::Vector4 &TextColor, const AZ::Vector4 &TextBackColor) |
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virtual void | SetLineWidth (float width) |
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virtual bool | IsVisible (const AZ::Aabb &bounds) |
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virtual float | GetLineWidth () |
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virtual float | GetAspectRatio () |
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virtual void | DepthTestOff () |
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virtual void | DepthTestOn () |
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virtual void | DepthWriteOff () |
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virtual void | DepthWriteOn () |
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virtual void | CullOff () |
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virtual void | CullOn () |
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virtual bool | SetDrawInFrontMode (bool bOn) |
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virtual AZ::u32 | GetState () |
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virtual AZ::u32 | SetState (AZ::u32 state) |
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virtual void | PushMatrix (const AZ::Transform &tm) |
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virtual void | PopMatrix () |
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virtual void | PushPremultipliedMatrix (const AZ::Matrix3x4 &matrix) |
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virtual AZ::Matrix3x4 | PopPremultipliedMatrix () |
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