Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <CollisionConfiguration.h>
Public Member Functions | |
AZ_TYPE_INFO (CollisionConfiguration, "{84059477-BF6E-4421-9AC7-A0A3B27DEA40}") | |
bool | operator== (const CollisionConfiguration &other) const |
bool | operator!= (const CollisionConfiguration &other) const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ_CLASS_ALLOCATOR_DECL | |
CollisionLayers | m_collisionLayers |
CollisionGroups | m_collisionGroups |
Collision configuration is a convenience storage class for /ref CollisionLayers and /ref CollisionGroups, as they are frequently used together. It can be retrieved/mutated through the SystemConfiguration (for global settings) and the SceneConfiguration (for scene modifications).