#include <CollisionGroups.h>
| Public Member Functions | |
| AZ_TYPE_INFO (CollisionGroup, "{E6DA080B-7ED1-4135-A78C-A6A5E495A43E}") | |
| CollisionGroup (AZ::u64 mask=All.GetMask()) | |
| CollisionGroup (const AZStd::string &groupName) | |
| void | SetLayer (CollisionLayer layer, bool set) | 
| bool | IsSet (CollisionLayer layer) const | 
| AZ::u64 | GetMask () const | 
| Get the groups bitmask. | |
| bool | operator== (const CollisionGroup &collisionGroup) const | 
| bool | operator!= (const CollisionGroup &collisionGroup) const | 
| Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) | 
| Public Attributes | |
| AZ_CLASS_ALLOCATOR_DECL | |
| Static Public Attributes | |
| static const CollisionGroup | None | 
| Collide with nothing. | |
| static const CollisionGroup | All | 
| Collide with everything. | |
This class represents the layers a collider should collide with. For two colliders to collide, each layer must be present in the other colliders group.
| AzPhysics::CollisionGroup::CollisionGroup | ( | AZ::u64 | mask = All.GetMask() | ) | 
Construct a Group with the given bitmask. The each bit in the bitmask corresponds to a CollisionLayer.
| mask | The bitmask to assign to the group. | 
| AzPhysics::CollisionGroup::CollisionGroup | ( | const AZStd::string & | groupName | ) | 
Construct a Group with the given name. This will lookup the group name to retrieve the group mask. If not found, CollisionGroup::All is set.
| groupName | The name of the group to look up the group mask. | 
| bool AzPhysics::CollisionGroup::IsSet | ( | CollisionLayer | layer | ) | const | 
Check is the given CollisionLayer is ON in this group.
| layer | The layer to check. | 
| void AzPhysics::CollisionGroup::SetLayer | ( | CollisionLayer | layer, | 
| bool | set | ||
| ) | 
Enable/Disable a CollisionLayer on this group.
| layer | The layer to modify. | 
| set | If true, toggle the layer ON for this group, otherwise toggle OFF. |