#include <CollisionGroups.h>
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| AZ_TYPE_INFO (Id, "{DFED4FE5-2292-4F07-A318-41C68DAEFE9C}") |
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bool | operator== (const Id &other) const |
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bool | operator!= (const Id &other) const |
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bool | operator< (const Id &other) const |
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static void | Reflect (AZ::ReflectContext *context) |
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static Id | Create () |
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| AZ_CLASS_ALLOCATOR_DECL |
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AZ::Uuid | m_id = AZ::Uuid::CreateNull() |
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Id of a collision group. Mainly used by the editor to assign a collision group to an editor component.
The documentation for this class was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Physics/Collision/CollisionGroups.h