Open 3D Engine AzFramework API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::CharacterColliderNodeConfiguration Class Reference

Public Member Functions

 AZ_RTTI (Physics::CharacterColliderNodeConfiguration, "{C16F3301-0979-400C-B734-692D83755C39}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::string m_name
 
AzPhysics::ShapeColliderPairList m_shapes
 

The documentation for this class was generated from the following file: