Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ColliderComponentBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | OnColliderChanged () |
Events dispatched by a ColliderComponent. A ColliderComponent describes the shape of an entity to the physics system.