Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for Physics::CollisionRequests, including all inherited members.
AZ_TYPE_INFO(CollisionRequests, "{5A937391-DC65-4E1D-84A6-AE151A1200D1}") (defined in Physics::CollisionRequests) | Physics::CollisionRequests | |
CollisionRequests()=default (defined in Physics::CollisionRequests) | Physics::CollisionRequests | |
CollisionRequests(CollisionRequests &&)=delete (defined in Physics::CollisionRequests) | Physics::CollisionRequests | |
CreateCollisionGroup(const AZStd::string &groupName, const AzPhysics::CollisionGroup &group)=0 | Physics::CollisionRequests | pure virtual |
GetCollisionGroupById(const AzPhysics::CollisionGroups::Id &groupId)=0 | Physics::CollisionRequests | pure virtual |
GetCollisionGroupByName(const AZStd::string &groupName)=0 | Physics::CollisionRequests | pure virtual |
GetCollisionGroupName(const AzPhysics::CollisionGroup &collisionGroup)=0 | Physics::CollisionRequests | pure virtual |
GetCollisionLayerByName(const AZStd::string &layerName)=0 | Physics::CollisionRequests | pure virtual |
GetCollisionLayerName(const AzPhysics::CollisionLayer &layer)=0 | Physics::CollisionRequests | pure virtual |
operator=(CollisionRequests &&)=delete (defined in Physics::CollisionRequests) | Physics::CollisionRequests | |
SetCollisionLayerName(int index, const AZStd::string &layerName)=0 | Physics::CollisionRequests | pure virtual |
ShouldCollide(const Physics::ColliderConfiguration &colliderConfigurationA, const Physics::ColliderConfiguration &colliderConfigurationB)=0 | Physics::CollisionRequests | pure virtual |
TryGetCollisionGroupByName(const AZStd::string &groupName, AzPhysics::CollisionGroup &collisionGroup)=0 | Physics::CollisionRequests | pure virtual |
TryGetCollisionLayerByName(const AZStd::string &layerName, AzPhysics::CollisionLayer &collisionLayer)=0 | Physics::CollisionRequests | pure virtual |
~CollisionRequests()=default (defined in Physics::CollisionRequests) | Physics::CollisionRequests | virtual |