Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <CollisionBus.h>
Public Member Functions | |
AZ_TYPE_INFO (CollisionRequests, "{5A937391-DC65-4E1D-84A6-AE151A1200D1}") | |
CollisionRequests (CollisionRequests &&)=delete | |
CollisionRequests & | operator= (CollisionRequests &&)=delete |
virtual AzPhysics::CollisionLayer | GetCollisionLayerByName (const AZStd::string &layerName)=0 |
Gets a collision layer by name. The Default layer is returned if the layer name was not found. | |
virtual AZStd::string | GetCollisionLayerName (const AzPhysics::CollisionLayer &layer)=0 |
Looks up the name of a collision layer. | |
virtual bool | TryGetCollisionLayerByName (const AZStd::string &layerName, AzPhysics::CollisionLayer &collisionLayer)=0 |
virtual AzPhysics::CollisionGroup | GetCollisionGroupByName (const AZStd::string &groupName)=0 |
Gets a collision group by name. The All group is returned if the group name was not found. | |
virtual bool | TryGetCollisionGroupByName (const AZStd::string &groupName, AzPhysics::CollisionGroup &collisionGroup)=0 |
virtual AZStd::string | GetCollisionGroupName (const AzPhysics::CollisionGroup &collisionGroup)=0 |
Looks up a name from a collision group. | |
virtual AzPhysics::CollisionGroup | GetCollisionGroupById (const AzPhysics::CollisionGroups::Id &groupId)=0 |
Gets a collision group by id. | |
virtual void | SetCollisionLayerName (int index, const AZStd::string &layerName)=0 |
Sets the layer name by index. | |
virtual void | CreateCollisionGroup (const AZStd::string &groupName, const AzPhysics::CollisionGroup &group)=0 |
Creates a new collision group preset with corresponding groupName. | |
virtual bool | ShouldCollide (const Physics::ColliderConfiguration &colliderConfigurationA, const Physics::ColliderConfiguration &colliderConfigurationB)=0 |
Returns whether two objects should collide, based on their collider configurations. | |
CollisionRequests configures global project-level collision filtering settings. This is equivalent to setting values via the UI.
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pure virtual |
Tries to find a collision group which matches groupName. Returns true if it was found, and the group is stored in collisionGroup, otherwise false.
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pure virtual |
Tries to find a collision layer which matches layerName. Returns true if it was found and the result is stored in collisionLayer, otherwise false.