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| AZ_CLASS_ALLOCATOR (ColliderConfiguration, AZ::SystemAllocator) |
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| AZ_RTTI (ColliderConfiguration, "{16206828-F867-4DA9-9E4E-549B7B2C6174}") |
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| ColliderConfiguration (const ColliderConfiguration &)=default |
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AZ::Crc32 | GetPropertyVisibility (PropertyVisibility property) const |
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void | SetPropertyVisibility (PropertyVisibility property, bool isVisible) |
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AZ::Crc32 | GetIsTriggerVisibility () const |
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AZ::Crc32 | GetCollisionLayerVisibility () const |
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AZ::Crc32 | GetMaterialSlotsVisibility () const |
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AZ::Crc32 | GetOffsetVisibility () const |
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static void | Reflect (AZ::ReflectContext *context) |
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static const float | ContactOffsetDelta |
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◆ PropertyVisibility
Enumerator |
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IsVisible | - Deprecated:
- This property will be removed in a future release.
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Offset | Whether the rotation and position offsets should be visible.
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◆ m_propertyVisibilityFlags
AZ::u8 Physics::ColliderConfiguration::m_propertyVisibilityFlags = (std::numeric_limits<AZ::u8>::max)() |
Visibility flags for collider. Note: added parenthesis for std::numeric_limits is to avoid collision with max
macro in uber builds.
◆ m_rotation
AZ::Quaternion Physics::ColliderConfiguration::m_rotation = AZ::Quaternion::CreateIdentity() |
Shape offset relative to the connected rigid body.
Shape rotation relative to the connected rigid body.
◆ m_visible
bool Physics::ColliderConfiguration::m_visible = false |
- Deprecated:
- This property will be removed in a future release. Display the collider in editor view.
The documentation for this class was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Physics/Shape.h