Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Physics::ShapeConfiguration.
Public Types | |
enum class | MeshType : AZ::u8 { TriangleMesh = 0 , Convex } |
Public Member Functions | |
AZ_CLASS_ALLOCATOR (CookedMeshShapeConfiguration, AZ::SystemAllocator) | |
AZ_RTTI (CookedMeshShapeConfiguration, "{D9E58241-36BB-4A4F-B50C-1736EB7E841F}", ShapeConfiguration) | |
CookedMeshShapeConfiguration (const CookedMeshShapeConfiguration &) | |
CookedMeshShapeConfiguration & | operator= (const CookedMeshShapeConfiguration &) |
ShapeType | GetShapeType () const override |
void | SetCookedMeshData (const AZ::u8 *cookedData, size_t cookedDataSize, MeshType type) |
const AZStd::vector< AZ::u8 > & | GetCookedMeshData () const |
MeshType | GetMeshType () const |
void * | GetCachedNativeMesh () |
const void * | GetCachedNativeMesh () const |
void | SetCachedNativeMesh (void *cachedNativeMesh) |
Public Member Functions inherited from Physics::ShapeConfiguration | |
AZ_CLASS_ALLOCATOR (ShapeConfiguration, AZ::SystemAllocator) | |
AZ_RTTI (ShapeConfiguration, "{1FD56C72-6055-4B35-9253-07D432B94E91}") | |
ShapeConfiguration (const AZ::Vector3 &scale=ShapeConstants::DefaultScale) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from Physics::ShapeConfiguration | |
static void | Reflect (AZ::ReflectContext *context) |
Additional Inherited Members | |
Public Attributes inherited from Physics::ShapeConfiguration | |
AZ::Vector3 | m_scale = ShapeConstants::DefaultScale |
void Physics::CookedMeshShapeConfiguration::SetCookedMeshData | ( | const AZ::u8 * | cookedData, |
size_t | cookedDataSize, | ||
MeshType | type | ||
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Sets the cooked data. This will release the cached mesh. Input data has to be in the physics engine specific format. (e.g. in PhysX: result of cookTriangleMesh or cookConvexMesh).