Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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An interface to get the default physics world for systems that do not support multiple worlds. More...
#include <SystemBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | MutexType = AZStd::mutex |
Public Member Functions | |
virtual AzPhysics::SceneHandle | GetDefaultSceneHandle () const =0 |
Returns a handle to the Default Scene managed by a relevant system. | |
An interface to get the default physics world for systems that do not support multiple worlds.