Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PhysicsMaterialSystemComponent.h>
Inherits AZ::Component.
Public Member Functions | |
AZ_COMPONENT (Physics::MaterialSystemComponent, "{81CDF024-EC13-4472-9FBB-76235897889C}") | |
MaterialSystemComponent (const MaterialSystemComponent &)=delete | |
MaterialSystemComponent & | operator= (const MaterialSystemComponent &)=delete |
void | Activate () override |
void | Deactivate () override |
Protected Attributes | |
AZStd::vector< AZStd::unique_ptr< AZ::Data::AssetHandler > > | m_assetHandlers |
This system will take care of reflecting physics material classes and registering the physics material asset.