Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Physics system global debug requests. More...
#include <SystemBus.h>
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual void | DebugDrawPhysics (const DebugDrawSettings &settings) |
virtual void | ExportEntityPhysics (const AZStd::vector< AZ::EntityId > &ids, const AZStd::string &filename) |
Exports an entity's physics body(ies) to the specified filename, if supported by the physics backend. | |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |
Physics system global debug requests.
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inlinevirtual |
Draw physics system state.
settings | see DebugDrawSettings. |