Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzPhysics::RigidBody, including all inherited members.
AddShape(AZStd::shared_ptr< Physics::Shape > shape)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
ApplyAngularImpulse(const AZ::Vector3 &angularImpulse)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
ApplyLinearImpulse(const AZ::Vector3 &impulse)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
ApplyLinearImpulseAtWorldPoint(const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | |
AZ_RTTI(AzPhysics::RigidBody, "{156E459F-7BB7-4B4E-ADA0-2130D96B7E80}", AzPhysics::SimulatedBody) (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | |
AZ_RTTI(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
ForceAsleep()=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
ForceAwake()=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetAabb() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetAngularDamping() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetAngularVelocity() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetCenterOfMassLocal() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetCenterOfMassWorld() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetEntityId() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetFrameId() const | AzPhysics::SimulatedBody | inline |
GetInertiaLocal() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetInertiaWorld() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetInverseInertiaLocal() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetInverseInertiaWorld() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetInverseMass() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetLinearDamping() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetLinearVelocity() const =0 | AzPhysics::RigidBody | pure virtual |
GetLinearVelocityAtWorldPoint(const AZ::Vector3 &worldPoint) const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetMass() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetNativePointer() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetNativeType() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetOrientation() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetPosition() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetScene() | AzPhysics::SimulatedBody | virtual |
GetShape([[maybe_unused]] AZ::u32 index) (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | inlinevirtual |
GetShape([[maybe_unused]] AZ::u32 index) const (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | inlinevirtual |
GetShapeCount() const (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | inlinevirtual |
GetSleepThreshold() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
GetTransform() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetUserData() | AzPhysics::SimulatedBody | inline |
IsAwake() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
IsGravityEnabled() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
IsKinematic() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
m_bodyHandle | AzPhysics::SimulatedBody | |
m_sceneOwner | AzPhysics::SimulatedBody | |
m_simulating | AzPhysics::SimulatedBody | |
ProcessCollisionEvent(const CollisionEvent &collision) const | AzPhysics::SimulatedBody | |
ProcessTriggerEvent(const TriggerEvent &trigger) const | AzPhysics::SimulatedBody | |
RayCast(const RayCastRequest &request)=0 | AzPhysics::SimulatedBody | pure virtual |
Reflect(AZ::ReflectContext *context) (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
RegisterOnCollisionBeginHandler(SimulatedBodyEvents::OnCollisionBegin::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnCollisionEndHandler(SimulatedBodyEvents::OnCollisionEnd::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnCollisionPersistHandler(SimulatedBodyEvents::OnCollisionPersist::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnSyncTransformHandler(SimulatedBodyEvents::OnSyncTransform::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnTriggerEnterHandler(SimulatedBodyEvents::OnTriggerEnter::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnTriggerExitHandler(SimulatedBodyEvents::OnTriggerExit::Handler &handler) | AzPhysics::SimulatedBody | inline |
RemoveShape(AZStd::shared_ptr< Physics::Shape > shape)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
RigidBody()=default (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | |
SetAngularDamping(float damping)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetAngularVelocity(const AZ::Vector3 &angularVelocity)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetCCDEnabled(bool enabled)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetCenterOfMassOffset(const AZ::Vector3 &comOffset)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetFrameId(uint32_t frameId) | AzPhysics::SimulatedBody | inline |
SetGravityEnabled(bool enabled)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetKinematic(bool kinematic)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetKinematicTarget(const AZ::Transform &targetPosition)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetLinearDamping(float damping)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetLinearVelocity(const AZ::Vector3 &velocity)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetMass(float mass)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetSimulationEnabled(bool enabled)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetSleepThreshold(float threshold)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
SetTransform(const AZ::Transform &transform)=0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
SetUserData(T *userData) | AzPhysics::SimulatedBody | |
SyncTransform(float deltaTime) const | AzPhysics::SimulatedBody | |
UndefinedFrameId (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
UpdateMassProperties(MassComputeFlags flags=MassComputeFlags::DEFAULT, const AZ::Vector3 ¢erOfMassOffsetOverride=AZ::Vector3::CreateZero(), const AZ::Matrix3x3 &inertiaTensorOverride=AZ::Matrix3x3::CreateIdentity(), const float massOverride=1.0f)=0 | AzPhysics::RigidBody | pure virtual |
~SimulatedBody()=default (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | virtual |