Represents a debug vertex (position & color).  
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#include <SystemBus.h>
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  | DebugDrawVertex (const AZ::Vector3 &v, const AZ::Color &c) | 
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static AZ::Color  | GetGhostColor () | 
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static AZ::Color  | GetRigidBodyColor () | 
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static AZ::Color  | GetSleepingBodyColor () | 
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static AZ::Color  | GetCharacterColor () | 
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static AZ::Color  | GetRayColor () | 
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static AZ::Color  | GetRed () | 
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static AZ::Color  | GetGreen () | 
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static AZ::Color  | GetBlue () | 
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static AZ::Color  | GetWhite () | 
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AZ::Vector3  | m_position | 
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AZ::Color  | m_color | 
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Represents a debug vertex (position & color). 
The documentation for this struct was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Physics/SystemBus.h