Open 3D Engine AzQtComponents API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <FancyDocking.h>
Inherits QWidget.
Classes | |
struct | TabContainerType |
struct | WidgetGrab |
Public Member Functions | |
FancyDocking (DockMainWindow *mainWindow, const char *identifierPrefix="fancydocking") | |
bool | restoreState (const QByteArray &layout_data) |
QByteArray | saveState () |
bool | restoreDockWidget (QDockWidget *dock) |
DockTabWidget * | tabifyDockWidget (QDockWidget *dropTarget, QDockWidget *dropped, QMainWindow *mainWindow, WidgetGrab *droppedGrab=nullptr) |
void | setAbsoluteCornersForDockArea (QMainWindow *mainWindow, Qt::DockWidgetArea area) |
void | makeDockWidgetFloating (QDockWidget *dock, const QRect &geometry) |
void | splitDockWidget (QMainWindow *mainWindow, QDockWidget *target, QDockWidget *dropped, Qt::Orientation orientation) |
void | disableAutoSaveLayout (QDockWidget *dock) |
void | enableAutoSaveLayout (QDockWidget *dock) |
bool | IsDockWidgetBeingDragged (QDockWidget *dock) |
DockTabWidget * | createTabWidget (QMainWindow *mainWindow, QDockWidget *widgetToReplace, QString name=QString()) |
Protected Member Functions | |
bool | eventFilter (QObject *watched, QEvent *event) override |
This class implements the Visual Studio docking style for a QMainWindow. To use is, just create an instance of this class and give the QMainWindow as a parent.
One should use saveState/restoreState/restoreDockWidget on the instance if this class rather than directly on the QMainWindow.
AzQtComponents::FancyDocking::FancyDocking | ( | DockMainWindow * | mainWindow, |
const char * | identifierPrefix = "fancydocking" |
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Constructor
[in] | mainWindow | the window to apply the fancy docking to |
[in] | identifierPrefix | prefix to use for properties on widgets/windows to flag them as owned by this instance of the FancyDocking manager. Can be anything, as long as it is unique |