Inherits AZ::EBusTraits.
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virtual void | CreateNewAsset (const AZ::Data::AssetType &assetType, const AZ::Uuid &observerId)=0 |
| Open Asset Editor (if it is not already open) and create a new asset of type specified, if possible.
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virtual AZ::Outcome< bool, AZStd::string > | IsAssetDataValid () |
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virtual void | OpenAssetEditor (const AZ::Data::Asset< AZ::Data::AssetData > &asset)=0 |
| Open Asset Editor (if it is not already open) and load asset by reference.
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virtual void | OpenAssetEditorById (const AZ::Data::AssetId assetId)=0 |
| Open Asset Editor (if it is not already open) and load asset by id.
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static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
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The documentation for this class was generated from the following file:
- Code/Framework/AzToolsFramework/AzToolsFramework/AssetEditor/AssetEditorBus.h