#include <ComponentEntityObjectBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual CEntityObject * | GetSandboxObject ()=0 |
Retrieve sandbox object associated with the entity. | |
virtual bool | IsSandboxObjectHighlighted ()=0 |
Returns true if the object is highlighted. | |
virtual void | SetSandboxObjectAccent (EntityAccentType accent)=0 |
virtual void | SetSandBoxObjectIsolated (bool isIsolated)=0 |
virtual bool | IsSandBoxObjectIsolated ()=0 |
virtual void | RefreshVisibilityAndLock ()=0 |
Bus for querying about sandbox data associated with a given Entity.
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pure virtual |
Updates the entity to match the visibility and lock state of its hierarchy. Necessary because ancestors that are layers can override the current entity's visibility and lock state.