Contains pending components to be added to the entity we are attached to. More...
#include <EditorPendingCompositionComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, and EditorPendingCompositionRequestBus::Handler.
Public Member Functions | |
AZ_COMPONENT (EditorPendingCompositionComponent, "{D40FCB35-153D-45B3-AF6D-7BA576D8AFBB}", EditorComponentBase) | |
void | GetPendingComponents (AZStd::vector< AZ::Component * > &components) override |
void | AddPendingComponent (AZ::Component *componentToAdd) override |
void | RemovePendingComponent (AZ::Component *componentToRemove) override |
bool | IsComponentPending (const AZ::Component *componentToCheck) override |
Public Member Functions inherited from AzToolsFramework::Components::EditorComponentBase | |
AZ_RTTI (EditorComponentBase, "{D5346BD4-7F20-444E-B370-327ACD03D4A0}", AZ::Component) | |
EditorComponentBase () | |
void | SetDirty () |
virtual void | Init () override |
virtual void | Activate () override |
virtual void | Deactivate () override |
void | OnAfterEntitySet () override final |
void | SetSerializedIdentifier (AZStd::string serializedIdentifier) override final |
AZStd::string | GetSerializedIdentifier () const override final |
AZ::TransformInterface * | GetTransform () const |
AZ::Transform | GetWorldTM () const |
AZ::Transform | GetLocalTM () const |
bool | IsSelected () const |
virtual void | BuildGameEntity (AZ::Entity *) |
virtual void | SetPrimaryAsset (const AZ::Data::AssetId &) |
virtual void | AddContextMenuActions (QMenu *) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &services) |
static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &services) |
Static Public Member Functions inherited from AzToolsFramework::Components::EditorComponentBase | |
static void | Reflect (AZ::ReflectContext *context) |
Friends | |
class | EditorPendingCompositionComponentSerializer |
Contains pending components to be added to the entity we are attached to.