Inherits AZ::EBusTraits.
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virtual void | OnPrepareForContextReset () |
| Called before the context is reset.
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virtual void | OnContextReset () |
| Fired after the context is reset.
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virtual void | OnEditorEntityCreated (const AZ::EntityId &) |
| Fired when an Editor entity is created.
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virtual void | OnEditorEntityDeleted (const AZ::EntityId &) |
| Fired when an Editor entity is deleted.
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virtual void | OnEditorEntityDuplicated (const AZ::EntityId &, const AZ::EntityId &) |
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virtual void | OnStartPlayInEditorBegin () |
| Fired when the editor begins going into 'Simulation' mode.
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virtual void | OnStartPlayInEditor () |
| Fired when the editor finishes going into 'Simulation' mode.
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virtual void | OnStopPlayInEditorBegin () |
| Fired when the editor begins coming out of 'Simulation' mode.
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virtual void | OnStopPlayInEditor () |
| Fired when the editor comes out of 'Simulation' mode.
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virtual void | OnEntityStreamLoadBegin () |
| Fired when the entity stream begins loading.
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virtual void | OnEntityStreamLoadSuccess () |
| Fired when the entity stream has been successfully loaded.
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virtual void | OnEntityStreamLoadFailed () |
| Fired when the entity stream load has failed.
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virtual void | OnFocusInEntityOutliner (const EntityIdList &) |
| Fired when the entities needs to be focused in Entity Outliner.
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virtual void | OnSaveStreamForGameBegin (AZ::IO::GenericStream &, AZ::DataStream::StreamType, AZStd::vector< AZStd::unique_ptr< AZ::Entity > > &) |
| Fired before the EditorEntityContext exports the root level slice to the game stream.
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virtual void | OnSaveStreamForGameSuccess (AZ::IO::GenericStream &) |
| Fired after the EditorEntityContext exports the root level slice to the game stream.
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virtual void | OnSaveStreamForGameFailure (AZStd::string_view) |
| Fired after the EditorEntityContext fails to export the root level slice to the game stream.
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virtual void | SetForceAddEntitiesToBackFlag (bool) |
| Preserve entity order when re-parenting entities.
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Bus for receiving events/notifications from the editor entity context component.