#include <SliceCompilation.h>
Inherited by AzToolsFramework::UiEditorOnlyEntityHandler, and AzToolsFramework::WorldEditorOnlyEntityHandler.
Public Types | |
using | Result = AZ::Outcome< void, AZStd::string > |
Public Member Functions | |
virtual bool | IsEntityUniquelyForThisHandler (AZ::Entity *entity)=0 |
virtual void | AddEditorOnlyEntity (AZ::Entity *editorOnlyEntity, EntityIdSet &editorOnlyEntities) |
virtual Result | HandleEditorOnlyEntities (const AzToolsFramework::EntityList &, const AzToolsFramework::EntityIdSet &, AZ::SerializeContext &) |
Callback handler interface for processing compiled slices prior to stripping of editor-only entities.
|
inlinevirtual |
Adds the given entity ID to the set of editor only entities.
Handlers can customize this behavior, such as additionally adding child entities when a parent is marked as editor-only.
Reimplemented in AzToolsFramework::UiEditorOnlyEntityHandler.
|
inlinevirtual |
This handler is responsible for making any necessary modifications to other entities in the slice prior to the removal of all editor-only entities. After this callback returns, editor-only entities will be removed from the slice. See WorldEditorOnlyEntityHandler below for an example of processing and validation that occurs for standard world entities.
entities | a list of all entities in the slice, including those marked as editor-only. |
editorOnlyEntityIds | a precomputed set containing Ids for all entities within the 'entities' list that were marked as editor-only. |
serializeContext | useful to inspect entity data for validation purposes. |
Reimplemented in AzToolsFramework::WorldEditorOnlyEntityHandler, and AzToolsFramework::UiEditorOnlyEntityHandler.