#include <EditorVisibilityBus.h>
Inherits AZ::ComponentBus.
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using | MutexType = AZStd::recursive_mutex |
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virtual void | SetVisibilityFlag (bool flag)=0 |
| Set whether this entity is set to be visible in the editor (individual state/flag).
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virtual bool | GetVisibilityFlag ()=0 |
| Get whether this entity is set to be visible in the editor (individual state/flag).
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Controls whether an Entity is shown or hidden in the Editor The "Visibility Flag" controls whether an entity can ever be shown. "Current Visibility" is the entity's current state, a combination of factors (including the visibility flag) contribute to this.
- Note
- "Visibility" here refers to the ability to be shown, it does refer to whether the entity is currently on camera.
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This functionality is editor-only, it is not available in-game.
The documentation for this class was generated from the following file:
- Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorVisibilityBus.h