Inherits AZ::EBusTraits.
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virtual void | OnSliceInstantiated (const AZ::Data::AssetId &, AZ::SliceComponent::SliceInstanceAddress &, const AzFramework::SliceInstantiationTicket &) |
| Fired when a slice has been successfully instantiated.
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virtual void | OnSliceInstantiationFailed (const AZ::Data::AssetId &, const AzFramework::SliceInstantiationTicket &) |
| Fired when a slice has failed to instantiate.
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virtual void | OnEditorEntitiesPromotedToSlicedEntities (const EntityIdList &) |
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virtual void | OnEditorEntitiesSliceOwnershipChanged (const EntityIdList &) |
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virtual void | OnSaveStreamForGameBegin (AZ::IO::GenericStream &, AZ::DataStream::StreamType, AZStd::vector< AZStd::unique_ptr< AZ::Entity > > &) |
| Fired before the Editor entity ownership service exports the root level slice to the game stream.
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virtual void | OnSaveStreamForGameSuccess (AZ::IO::GenericStream &) |
| Fired after the Editor entity ownership service exports the root level slice to the game stream.
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virtual void | OnSaveStreamForGameFailure (AZStd::string_view) |
| Fired after the Editor entity ownership service fails to export the root level slice to the game stream.
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◆ OnEditorEntitiesSliceOwnershipChanged()
virtual void AzToolsFramework::SliceEditorEntityOwnershipServiceNotifications::OnEditorEntitiesSliceOwnershipChanged |
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const EntityIdList & |
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Fired when an group of entities has slice ownership change. This should only be fired if all of the entities now belong to the same slice or all now belong to no slice
The documentation for this class was generated from the following file:
- Code/Framework/AzToolsFramework/AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h