Bus for making slice requests.
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#include <SliceRequestBus.h>
Inherits AZ::EBusTraits.
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virtual bool | IsSliceDynamic (const AZ::Data::AssetId &assetId)=0 |
| Return if a given slice by AssetId is dynamic.
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virtual void | SetSliceDynamic (const AZ::Data::AssetId &assetId, bool isDynamic)=0 |
| Set if a slice asset is dynamic and re-saves the slice.
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virtual AzFramework::SliceInstantiationTicket | InstantiateSliceFromAssetId (const AZ::Data::AssetId &assetId, const AZ::Transform &transform)=0 |
| Instantiate a slice by AssetId at the given transform.
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virtual bool | CreateNewSlice (const AZ::EntityId &entityId, const char *assetPath)=0 |
| Create a new slice asset from the given Entity.
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virtual void | ShowPushDialog (const EntityIdList &entityIds)=0 |
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static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
| EBusTraits overrides ...
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Bus for making slice requests.
The documentation for this class was generated from the following file:
- Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceRequestBus.h