#include <EntityManipulatorCommand.h>
Public Member Functions | |
State (AZ::u8 pivotOverrideBefore, const AZ::Transform &transformBefore) | |
State (const State &)=default | |
State & | operator= (const State &)=default |
State (State &&)=default | |
State & | operator= (State &&)=default |
Public Attributes | |
AZ::Transform | m_transform = AZ::Transform::CreateIdentity() |
AZ::u8 | m_pivotOverride = 0 |
State relevant to EntityManipulatorCommand before and after any kind of Entity manipulation.