Store translation and orientation only (no scale). More...
#include <EditorTransformComponentSelection.h>
Public Attributes | |
| AZ::Vector3 | m_translation = AZ::Vector3::CreateZero() | 
| Position of frame.  | |
| AZ::Quaternion | m_orientation = AZ::Quaternion::CreateIdentity() | 
| Orientation of frame.  | |
Store translation and orientation only (no scale).