Data passed between the initial press and first movement of the linear manipulator. More...
#include <LinearManipulator.h>
Public Attributes | |
AZ::Vector3 | m_localNormal |
The normal in local space of the manipulator when the mouse down event happens. | |
float | m_screenToWorldScale |
Data passed between the initial press and first movement of the linear manipulator.
float AzToolsFramework::LinearManipulator::StartTransition::m_screenToWorldScale |
Used to scale movement based on camera distance if we want screen space instead of world space displacement.