Ray query for intersection against bounds. More...
#include <ContextBoundAPI.h>
Public Attributes | |
AZ::Vector3 | m_origin |
Start of ray. | |
AZ::Vector3 | m_direction |
Direction of ray - make sure m_direction is unit length. | |
AZStd::vector< AZStd::pair< RegisteredBoundId, float > > | m_boundIdsHit |
Ray query for intersection against bounds.
AZStd::vector<AZStd::pair<RegisteredBoundId, float> > AzToolsFramework::Picking::RaySelectInfo::m_boundIdsHit |
Store the id of the intersected bound and the parameter of the corresponding intersecting point.