Data representing a mouse pick ray.
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#include <ViewportTypes.h>
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AZ::Vector3 | m_rayOrigin = AZ::Vector3::CreateZero() |
| World space.
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AZ::Vector3 | m_rayDirection = AZ::Vector3::CreateZero() |
| World space - normalized.
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AzFramework::ScreenPoint | m_screenCoordinates = {} |
| Screen space.
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Data representing a mouse pick ray.
The documentation for this struct was generated from the following file:
- Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportTypes.h