Open 3D Engine Archive Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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System component for Archive editor. More...
#include <ArchiveEditorSystemComponent.h>
Inherits Archive::ArchiveSystemComponent, and AzToolsFramework::EditorEvents::Bus::Handler.
Public Member Functions | |
AZ_COMPONENT_DECL (ArchiveEditorSystemComponent) | |
Public Member Functions inherited from Archive::ArchiveSystemComponent | |
AZ_COMPONENT_DECL (ArchiveSystemComponent) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from Archive::ArchiveSystemComponent | |
static void | Reflect (AZ::ReflectContext *context) |
static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) |
static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) |
static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) |
static void | GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent) |
Additional Inherited Members | |
Protected Member Functions inherited from Archive::ArchiveSystemComponent | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
System component for Archive editor.