Open 3D Engine Archive Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ArchiveBaseAPI.h>
Public Attributes | |
bool | m_writeFileCount { true } |
Output total file count. | |
bool | m_writeFilePaths { true } |
Outputs the relative file paths. | |
bool | m_writeFileOffsets { true } |
bool | m_writeFileSizesAndCompression { true } |
Specifies settings to use when retrieving the metadata about files within the archive
bool Archive::ArchiveMetadataSettings::m_writeFileOffsets { true } |
Outputs the offsets of files within the archive m_writeFilePaths must be true for offsets to be written otherwise there would be no file path associated with the offset values
bool Archive::ArchiveMetadataSettings::m_writeFileSizesAndCompression { true } |
Outputs the sizes of file as they are stored inside of an archive as well as the compression algorithm used for files This will include both uncompressed and compressed sizes m_writeFilePaths must be true for offsets to be written otherwise there would be no file path associated with the offset values