Open 3D Engine Archive Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ArchiveInterfaceStructs.h>
Public Attributes | |
AZ::u64 | m_size: 15 |
AZ::u64 | m_unused: 1 |
Unused bit to pad to 16-bytes. | |
AZ::u64 | m_offset: 48 |
Offset from the beginning of the File Path Table to the start of Archive File Path. | |
Stores the size of a file path and an offset into the file path blob table for a single file in the archive
AZ::u64 Archive::ArchiveTocFilePathIndex::m_size |
Size of the number of bytes until the end of the File Path entry Cap is 15-bits to allow relative paths with sizes up to 2^15