Open 3D Engine Archive Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Archive::ArchiveTocValidationOptions Struct Reference

#include <ArchiveTOCView.h>

Public Attributes

bool m_validateFileMetadataTable { true }
 
bool m_validateFileIndexTable { true }
 
bool m_validateBlockOffsetTable { true }
 

Detailed Description

Options which allows configuring which sections of the table of contents should be validated. NOTE: The Block Offset table takes the longest time to validate as it verifies the number of block lines in the table of contents is equivalent to the number of block lines each file should have It does this by calculating the number of block lines a file should have by examining each file uncompressed size


The documentation for this struct was generated from the following file: