Open 3D Engine Archive Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ArchiveWriterAPI.h>
Public Types | |
using | ErrorCallback = AZStd::function< void(const ArchiveWriterError &)> |
Public Attributes | |
AZStd::optional< Compression::CompressionAlgorithmId > | m_tocCompressionAlgorithm |
ErrorCallback | m_errorCallback = [](const ArchiveWriterError&) {} |
AZ::u32 | m_maxCompressTasks { AZStd::thread::hardware_concurrency() } |
Stores settings to configure how Archive Writer performs specific operations This can be used to change if the Archive TOC should be compressed on Commit It also supports configuring an optional error callback to invoke if an error occurs in a function that can't return a outcome value such as a constructor/destructor The number of compression tasks that can run in parallel is also configurable
using Archive::ArchiveWriterSettings::ErrorCallback = AZStd::function<void(const ArchiveWriterError&)> |
Callback which is invoked by the ArchiveWriter to inform users of errors that occurs This is used in by functions that can't return an error outcome such as constructors
AZ::u32 Archive::ArchiveWriterSettings::m_maxCompressTasks { AZStd::thread::hardware_concurrency() } |
Configures the maximum number of compression task that can run in parallel If the value is 0, then a single compression task that will be run at a given moment
AZStd::optional<Compression::CompressionAlgorithmId> Archive::ArchiveWriterSettings::m_tocCompressionAlgorithm |
Optional Compression Algorithm to use when writing the Archive TOC to the archive If the optional is not engaged, then the compression algorithm stored in the ArchiveHeader::m_tocCompressionAlgoIndex
field is used instead
If the compression algorithm isn't registered with the CompressionRegistrar or if the compression algorithm cannot be added to the Archive Header compression algorithm array due to it being full, then the TOC will be written as uncompressed