This is the complete list of members for AZ::DX12::CommandList, including all inherited members.
add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
AZ_CLASS_ALLOCATOR(CommandList, AZ::SystemAllocator) (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
BeginPredication(const RHI::Buffer &buffer, uint64_t offset, RHI::PredicationOp operation) override | AZ::DX12::CommandList | virtual |
BuildBottomLevelAccelerationStructure(const RHI::RayTracingBlas &rayTracingBlas) override | AZ::DX12::CommandList | virtual |
BuildTopLevelAccelerationStructure(const RHI::RayTracingTlas &rayTracingTlas) override | AZ::DX12::CommandList | virtual |
ClearRenderTarget(const ImageClearRequest &request) (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
ClearUnorderedAccess(const ImageClearRequest &request) (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
ClearUnorderedAccess(const BufferClearRequest &request) (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
Close() override (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | virtual |
CommandListBase(const CommandListBase &)=delete (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | |
CommandListBase()=default (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | protected |
Create() (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | static |
DefaultShadingRateCombinators | AZ::RHI::CommandList | static |
DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
DiscardResource(ID3D12Resource *resource) (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
EndPredication() override | AZ::DX12::CommandList | virtual |
FlushBarriers() (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | |
GetCommandList() (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | |
GetCommandList() const (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | |
GetDevice() const | AZ::RHI::DeviceObject | |
GetHardwareQueueClass() const (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | |
GetName() const | AZ::RHI::Object | |
GetTileMapRequests() const (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
GetValidator() (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
HasTileMapRequests() (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
Init(Device &device, RHI::HardwareQueueClass hardwareQueueClass, const AZStd::shared_ptr< DescriptorContext > &descriptorContext, ID3D12CommandAllocator *commandAllocator) (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
Init(Device &device, RHI::HardwareQueueClass hardwareQueueClass, ID3D12CommandAllocator *commandAllocator) (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | protected |
AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
IsInitialized() const (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
IsRecording() const (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | |
m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
Open(const Name &name) (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
QueueAliasingBarrier(const D3D12_RESOURCE_ALIASING_BARRIER &barrier, const BarrierOp::CommandListState *state=nullptr) | AZ::DX12::CommandListBase | |
QueueAliasingBarrier(const BarrierOp &op) | AZ::DX12::CommandListBase | |
QueueTileMapRequest(const TileMapRequest &request) (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
QueueTransitionBarrier(ID3D12Resource *resource, D3D12_RESOURCE_STATES stateBefore, D3D12_RESOURCE_STATES stateAfter, const BarrierOp::CommandListState *state=nullptr) | AZ::DX12::CommandListBase | |
QueueTransitionBarrier(const D3D12_RESOURCE_TRANSITION_BARRIER &barrier, const BarrierOp::CommandListState *state=nullptr) | AZ::DX12::CommandListBase | |
QueueTransitionBarrier(const BarrierOp &op) | AZ::DX12::CommandListBase | |
release() const | AZ::RHI::Object | protected |
Reset(ID3D12CommandAllocator *commandAllocator) override (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | virtual |
ResetTotalSubmits() | AZ::RHI::CommandList | inline |
SetAftermathEventMarker(const char *markerData) (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | |
SetBarrierState(const BarrierOp::CommandListState &state) | AZ::DX12::CommandListBase | protected |
SetFragmentShadingRate(RHI::ShadingRate rate, const RHI::ShadingRateCombinators &combinators=DefaultShadingRateCombinators) override | AZ::DX12::CommandList | virtual |
SetName(const Name &name) | AZ::RHI::Object | |
SetRenderTargets(uint32_t renderTargetCount, const ImageView *const *renderTarget, const ImageView *depthStencilAttachment, RHI::ScopeAttachmentAccess depthStencilAccess, const ImageView *shadingRateAttachment) (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
SetSamplePositions(const RHI::MultisampleState &state) | AZ::DX12::CommandListBase | protected |
SetScissor(const Scissor &scissor) | AZ::RHI::CommandList | inline |
SetScissors(const RHI::Scissor *scissors, uint32_t count) override | AZ::DX12::CommandList | virtual |
SetShaderResourceGroupForDispatch(const RHI::ShaderResourceGroup &shaderResourceGroup) override | AZ::DX12::CommandList | virtual |
SetShaderResourceGroupForDraw(const RHI::ShaderResourceGroup &shaderResourceGroup) override | AZ::DX12::CommandList | virtual |
SetSubmitRange(const SubmitRange &submitRange) | AZ::RHI::CommandList | inline |
SetViewport(const Viewport &viewport) | AZ::RHI::CommandList | inline |
SetViewports(const RHI::Viewport *viewports, uint32_t count) override | AZ::DX12::CommandList | virtual |
Shutdown() override | AZ::DX12::CommandList | virtual |
Submit(const RHI::DrawItem &drawItem, uint32_t submitIndex=0) override | AZ::DX12::CommandList | virtual |
Submit(const RHI::CopyItem ©Item, uint32_t submitIndex=0) override | AZ::DX12::CommandList | virtual |
Submit(const RHI::DispatchItem &dispatchItem, uint32_t submitIndex=0) override | AZ::DX12::CommandList | virtual |
Submit(const RHI::DispatchRaysItem &dispatchRaysItem, uint32_t submitIndex=0) override | AZ::DX12::CommandList | virtual |
TileMapRequestList typedef (defined in AZ::DX12::CommandList) | AZ::DX12::CommandList | |
use_count() | AZ::RHI::Object | inline |
ValidateSubmitIndex(uint32_t submitIndex) | AZ::RHI::CommandList | inline |
ValidateTotalSubmits(const ScopeProducer *scopeProducer) | AZ::RHI::CommandList | |
~CommandListBase()=0 (defined in AZ::DX12::CommandListBase) | AZ::DX12::CommandListBase | pure virtual |
~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |