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| AZ_CLASS_ALLOCATOR (CommandList, AZ::SystemAllocator) |
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bool | IsInitialized () const |
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void | Init (Device &device, RHI::HardwareQueueClass hardwareQueueClass, const AZStd::shared_ptr< DescriptorContext > &descriptorContext, ID3D12CommandAllocator *commandAllocator) |
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void | Shutdown () override |
| Clears the current bound device to null.
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void | Open (const Name &name) |
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void | Close () override |
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void | Reset (ID3D12CommandAllocator *commandAllocator) override |
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void | SetViewports (const RHI::Viewport *viewports, uint32_t count) override |
| Assigns a list of viewports to the raster stage of the graphics pipe.
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void | SetScissors (const RHI::Scissor *scissors, uint32_t count) override |
| Assigns a list of scissors to the raster stage of the graphics pipe.
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void | SetShaderResourceGroupForDraw (const RHI::ShaderResourceGroup &shaderResourceGroup) override |
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void | SetShaderResourceGroupForDispatch (const RHI::ShaderResourceGroup &shaderResourceGroup) override |
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void | Submit (const RHI::DrawItem &drawItem, uint32_t submitIndex=0) override |
| Submits a single draw item for processing on the command list.
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void | Submit (const RHI::CopyItem ©Item, uint32_t submitIndex=0) override |
| Submits a single copy item for processing on the command list.
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void | Submit (const RHI::DispatchItem &dispatchItem, uint32_t submitIndex=0) override |
| Submits a single dispatch item for processing on the command list.
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void | Submit (const RHI::DispatchRaysItem &dispatchRaysItem, uint32_t submitIndex=0) override |
| Submits a single dispatch rays item for processing on the command list.
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void | BeginPredication (const RHI::Buffer &buffer, uint64_t offset, RHI::PredicationOp operation) override |
| Starts predication on the command list.
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void | EndPredication () override |
| End predication on the command list.
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void | BuildBottomLevelAccelerationStructure (const RHI::RayTracingBlas &rayTracingBlas) override |
| Builds a Bottom Level Acceleration Structure (BLAS) for ray tracing operations, which is made up of RayTracingGeometry entries.
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void | BuildTopLevelAccelerationStructure (const RHI::RayTracingTlas &rayTracingTlas) override |
| Builds a Top Level Acceleration Structure (TLAS) for ray tracing operations, which is made up of RayTracingInstance entries that refer to a BLAS entry.
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void | SetFragmentShadingRate (RHI::ShadingRate rate, const RHI::ShadingRateCombinators &combinators=DefaultShadingRateCombinators) override |
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void | SetRenderTargets (uint32_t renderTargetCount, const ImageView *const *renderTarget, const ImageView *depthStencilAttachment, RHI::ScopeAttachmentAccess depthStencilAccess, const ImageView *shadingRateAttachment) |
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void | QueueTileMapRequest (const TileMapRequest &request) |
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bool | HasTileMapRequests () |
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const TileMapRequestList & | GetTileMapRequests () const |
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void | ClearRenderTarget (const ImageClearRequest &request) |
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void | ClearUnorderedAccess (const ImageClearRequest &request) |
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void | ClearUnorderedAccess (const BufferClearRequest &request) |
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void | DiscardResource (ID3D12Resource *resource) |
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RHI::CommandListValidator & | GetValidator () |
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Public Member Functions inherited from AZ::RHI::CommandList |
virtual void | SetViewports (const Viewport *viewports, uint32_t count)=0 |
| Assigns a list of viewports to the raster stage of the graphics pipe.
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virtual void | SetScissors (const Scissor *scissors, uint32_t count)=0 |
| Assigns a list of scissors to the raster stage of the graphics pipe.
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void | SetScissor (const Scissor &scissor) |
| Assigns a scissor to the raster stage of the graphics pipe.
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void | SetViewport (const Viewport &viewport) |
| Assigns a viewport to the raster stage of the graphics pipe.
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virtual void | SetShaderResourceGroupForDraw (const ShaderResourceGroup &shaderResourceGroup)=0 |
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virtual void | SetShaderResourceGroupForDispatch (const ShaderResourceGroup &shaderResourceGroup)=0 |
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virtual void | Submit (const CopyItem ©Item, uint32_t submitIndex=0)=0 |
| Submits a single copy item for processing on the command list.
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virtual void | Submit (const DrawItem &drawItem, uint32_t submitIndex=0)=0 |
| Submits a single draw item for processing on the command list.
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virtual void | Submit (const DispatchItem &dispatchItem, uint32_t submitIndex=0)=0 |
| Submits a single dispatch item for processing on the command list.
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virtual void | Submit (const DispatchRaysItem &dispatchRaysItem, uint32_t submitIndex=0)=0 |
| Submits a single dispatch rays item for processing on the command list.
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virtual void | BeginPredication (const Buffer &buffer, uint64_t offset, PredicationOp operation)=0 |
| Starts predication on the command list.
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virtual void | EndPredication ()=0 |
| End predication on the command list.
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virtual void | BuildBottomLevelAccelerationStructure (const RHI::RayTracingBlas &rayTracingBlas)=0 |
| Builds a Bottom Level Acceleration Structure (BLAS) for ray tracing operations, which is made up of RayTracingGeometry entries.
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virtual void | BuildTopLevelAccelerationStructure (const RHI::RayTracingTlas &rayTracingTlas)=0 |
| Builds a Top Level Acceleration Structure (TLAS) for ray tracing operations, which is made up of RayTracingInstance entries that refer to a BLAS entry.
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void | SetSubmitRange (const SubmitRange &submitRange) |
| Sets the submit range for this command list.
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void | ValidateSubmitIndex (uint32_t submitIndex) |
| Validates a submit index against the range for this command list, and tracks the total number of submits.
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void | ValidateTotalSubmits (const ScopeProducer *scopeProducer) |
| Validates the total number of submits against the expected number.
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void | ResetTotalSubmits () |
| Resets the total number of submits.
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virtual void | SetFragmentShadingRate (ShadingRate rate, const ShadingRateCombinators &combinators=DefaultShadingRateCombinators)=0 |
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Public Member Functions inherited from AZ::DX12::CommandListBase |
| CommandListBase (const CommandListBase &)=delete |
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virtual void | Reset (ID3D12CommandAllocator *commandAllocator) |
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virtual void | Close () |
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bool | IsRecording () const |
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void | QueueTransitionBarrier (ID3D12Resource *resource, D3D12_RESOURCE_STATES stateBefore, D3D12_RESOURCE_STATES stateAfter, const BarrierOp::CommandListState *state=nullptr) |
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void | QueueTransitionBarrier (const D3D12_RESOURCE_TRANSITION_BARRIER &barrier, const BarrierOp::CommandListState *state=nullptr) |
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void | QueueTransitionBarrier (const BarrierOp &op) |
| Adds a transition barrier operation that will be emitted when flusing the barriers.
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void | QueueAliasingBarrier (const D3D12_RESOURCE_ALIASING_BARRIER &barrier, const BarrierOp::CommandListState *state=nullptr) |
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void | QueueAliasingBarrier (const BarrierOp &op) |
| Adds an aliasing barrier operation that will be emitted when flusing the barriers.
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void | FlushBarriers () |
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ID3D12GraphicsCommandList * | GetCommandList () |
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const ID3D12GraphicsCommandList * | GetCommandList () const |
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RHI::HardwareQueueClass | GetHardwareQueueClass () const |
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void | SetAftermathEventMarker (const char *markerData) |
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| AZ_RTTI (DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) |
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bool | IsInitialized () const |
| Returns whether the device object is initialized.
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Device & | GetDevice () const |
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| AZ_RTTI (Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") |
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void | SetName (const Name &name) |
| Sets the name of the object.
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const Name & | GetName () const |
| Returns the name set on the object by SetName.
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uint32_t | use_count () |
| Returns the current use count of the object.
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