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| AZ_CLASS_ALLOCATOR (DescriptorContext, AZ::SystemAllocator) |
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void | Init (ID3D12DeviceX *device, RHI::ConstPtr< PlatformLimitsDescriptor > platformLimitsDescriptor) |
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void | CreateConstantBufferView (const Buffer &buffer, const RHI::BufferViewDescriptor &bufferViewDescriptor, DescriptorHandle &constantBufferView, DescriptorHandle &staticView) |
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void | CreateShaderResourceView (const Buffer &buffer, const RHI::BufferViewDescriptor &bufferViewDescriptor, DescriptorHandle &shaderResourceView, DescriptorHandle &staticView) |
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void | CreateUnorderedAccessView (const Buffer &buffer, const RHI::BufferViewDescriptor &bufferViewDescriptor, DescriptorHandle &unorderedAccessView, DescriptorHandle &unorderedAccessViewClear, DescriptorHandle &staticView) |
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void | CreateShaderResourceView (const Image &image, const RHI::ImageViewDescriptor &imageViewDescriptor, DescriptorHandle &shaderResourceView, DescriptorHandle &staticView) |
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void | CreateUnorderedAccessView (const Image &image, const RHI::ImageViewDescriptor &imageViewDescriptor, DescriptorHandle &unorderedAccessView, DescriptorHandle &unorderedAccessViewClear, DescriptorHandle &staticView) |
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void | CreateRenderTargetView (const Image &image, const RHI::ImageViewDescriptor &imageViewDescriptor, DescriptorHandle &renderTargetView) |
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void | CreateDepthStencilView (const Image &image, const RHI::ImageViewDescriptor &imageViewDescriptor, DescriptorHandle &depthStencilView, DescriptorHandle &depthStencilReadView) |
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void | CreateSampler (const RHI::SamplerState &samplerState, DescriptorHandle &samplerHandle) |
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void | ReleaseDescriptor (DescriptorHandle descriptorHandle) |
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void | ReleaseStaticDescriptor (DescriptorHandle index) |
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DescriptorTable | CreateDescriptorTable (D3D12_DESCRIPTOR_HEAP_TYPE descriptorHeapType, uint32_t descriptorCount) |
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D3D12_GPU_DESCRIPTOR_HANDLE | GetBindlessGpuPlatformHandle () const |
| Retrieve a descriptor handle to the start of the static region of the shader-visible CBV_SRV_UAV heap.
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void | ReleaseDescriptorTable (DescriptorTable descriptorTable) |
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void | UpdateDescriptorTableRange (DescriptorTable gpuDestinationTable, const DescriptorHandle *cpuSourceDescriptors, D3D12_DESCRIPTOR_HEAP_TYPE heapType) |
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DescriptorHandle | GetNullHandleSRV (D3D12_SRV_DIMENSION dimension) const |
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DescriptorHandle | GetNullHandleUAV (D3D12_UAV_DIMENSION dimension) const |
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DescriptorHandle | GetNullHandleCBV () const |
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DescriptorHandle | GetNullHandleSampler () const |
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D3D12_CPU_DESCRIPTOR_HANDLE | GetCpuPlatformHandle (DescriptorHandle handle) const |
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D3D12_GPU_DESCRIPTOR_HANDLE | GetGpuPlatformHandle (DescriptorHandle handle) const |
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D3D12_CPU_DESCRIPTOR_HANDLE | GetCpuPlatformHandleForTable (DescriptorTable descTable) const |
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D3D12_GPU_DESCRIPTOR_HANDLE | GetGpuPlatformHandleForTable (DescriptorTable descTable) const |
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void | SetDescriptorHeaps (ID3D12GraphicsCommandList *commandList) const |
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void | GarbageCollect () |
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ID3D12DeviceX * | GetDevice () |
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Manages pools of descriptors.