This is the complete list of members for AZ::DX12::DescriptorContext, including all inherited members.
AZ_CLASS_ALLOCATOR(DescriptorContext, AZ::SystemAllocator) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
CreateConstantBufferView(const Buffer &buffer, const RHI::BufferViewDescriptor &bufferViewDescriptor, DescriptorHandle &constantBufferView, DescriptorHandle &staticView) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
CreateDepthStencilView(const Image &image, const RHI::ImageViewDescriptor &imageViewDescriptor, DescriptorHandle &depthStencilView, DescriptorHandle &depthStencilReadView) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
CreateDescriptorTable(D3D12_DESCRIPTOR_HEAP_TYPE descriptorHeapType, uint32_t descriptorCount) | AZ::DX12::DescriptorContext | |
CreateRenderTargetView(const Image &image, const RHI::ImageViewDescriptor &imageViewDescriptor, DescriptorHandle &renderTargetView) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
CreateSampler(const RHI::SamplerState &samplerState, DescriptorHandle &samplerHandle) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
CreateShaderResourceView(const Buffer &buffer, const RHI::BufferViewDescriptor &bufferViewDescriptor, DescriptorHandle &shaderResourceView, DescriptorHandle &staticView) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
CreateShaderResourceView(const Image &image, const RHI::ImageViewDescriptor &imageViewDescriptor, DescriptorHandle &shaderResourceView, DescriptorHandle &staticView) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
CreateUnorderedAccessView(const Buffer &buffer, const RHI::BufferViewDescriptor &bufferViewDescriptor, DescriptorHandle &unorderedAccessView, DescriptorHandle &unorderedAccessViewClear, DescriptorHandle &staticView) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
CreateUnorderedAccessView(const Image &image, const RHI::ImageViewDescriptor &imageViewDescriptor, DescriptorHandle &unorderedAccessView, DescriptorHandle &unorderedAccessViewClear, DescriptorHandle &staticView) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
DescriptorContext()=default (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GarbageCollect() (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GetBindlessGpuPlatformHandle() const | AZ::DX12::DescriptorContext | |
GetCpuPlatformHandle(DescriptorHandle handle) const (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GetCpuPlatformHandleForTable(DescriptorTable descTable) const (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GetDevice() (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GetGpuPlatformHandle(DescriptorHandle handle) const (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GetGpuPlatformHandleForTable(DescriptorTable descTable) const (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GetNullHandleCBV() const (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GetNullHandleSampler() const (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GetNullHandleSRV(D3D12_SRV_DIMENSION dimension) const (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
GetNullHandleUAV(D3D12_UAV_DIMENSION dimension) const (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
Init(ID3D12DeviceX *device, RHI::ConstPtr< PlatformLimitsDescriptor > platformLimitsDescriptor) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
ReleaseDescriptor(DescriptorHandle descriptorHandle) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
ReleaseDescriptorTable(DescriptorTable descriptorTable) | AZ::DX12::DescriptorContext | |
ReleaseStaticDescriptor(DescriptorHandle index) (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
SetDescriptorHeaps(ID3D12GraphicsCommandList *commandList) const (defined in AZ::DX12::DescriptorContext) | AZ::DX12::DescriptorContext | |
UpdateDescriptorTableRange(DescriptorTable gpuDestinationTable, const DescriptorHandle *cpuSourceDescriptors, D3D12_DESCRIPTOR_HEAP_TYPE heapType) | AZ::DX12::DescriptorContext |