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| DescriptorHandle (D3D12_DESCRIPTOR_HEAP_TYPE type, D3D12_DESCRIPTOR_HEAP_FLAGS flags, uint32_t index) |
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bool | IsNull () const |
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bool | IsShaderVisible () const |
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DescriptorHandle | operator+ (uint32_t offset) const |
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DescriptorHandle & | operator+= (uint32_t offset) |
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uint32_t | m_index: 32 |
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D3D12_DESCRIPTOR_HEAP_TYPE | m_type: 4 |
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D3D12_DESCRIPTOR_HEAP_FLAGS | m_flags: 4 |
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static const uint32_t | NullIndex = (uint32_t)-1 |
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The documentation for this struct was generated from the following file:
- Gems/Atom/RHI/DX12/Code/Source/RHI/Descriptor.h