#include <RayTracingAccelerationStructure.h>
Public Attributes | |
RHI::Format | m_vertexFormat = RHI::Format::Unknown |
RHI::StreamBufferView | m_vertexBuffer |
RHI::IndexBufferView | m_indexBuffer |
The geometry entry contains the vertex and index buffers associated with geometry in the scene. Each RayTracingBlas contains a list of these entries.