This is the complete list of members for AZ::Metal::ShaderResourceGroup, including all inherited members.
add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
AZ_CLASS_ALLOCATOR(ShaderResourceGroup, AZ::SystemAllocator) (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | |
AZ_RTTI(ShaderResourceGroup, "{91B217A5-EFEC-46C5-82DA-B4C77931BC1A}", Resource) (defined in AZ::RHI::ShaderResourceGroup) | AZ::RHI::ShaderResourceGroup | |
AZ_RTTI(Resource, "{9D02CDAC-80EB-4B77-8E62-849AC6E69206}", DeviceObject) (defined in AZ::RHI::Resource) | AZ::RHI::Resource | |
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
CollectUntrackedResources(const ShaderResourceGroupVisibility &srgResourcesVisInfo, ArgumentBuffer::ResourcesForCompute &untrackedResourceComputeRead, ArgumentBuffer::ResourcesForCompute &untrackedResourceComputeReadWrite) const (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | |
CollectUntrackedResources(const ShaderResourceGroupVisibility &srgResourcesVisInfo, ArgumentBuffer::ResourcesPerStageForGraphics &untrackedResourcesRead, ArgumentBuffer::ResourcesPerStageForGraphics &untrackedResourcesReadWrite) const (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | |
Compile(const ShaderResourceGroupData &shaderResourceGroupData, CompileMode compileMode=CompileMode::Async) | AZ::RHI::ShaderResourceGroup | |
CompileMode enum name | AZ::RHI::ShaderResourceGroup | |
Create() (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | static |
DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
DisableCompilationForAllResourceTypes() | AZ::RHI::ShaderResourceGroup | |
EnableRhiResourceTypeCompilation(const ShaderResourceGroupData::ResourceTypeMask resourceTypeMask) | AZ::RHI::ShaderResourceGroup | |
EraseResourceView(ResourceView *resourceView) const | AZ::RHI::Resource | |
GetBindingSlot() const | AZ::RHI::ShaderResourceGroup | |
GetCompiledArgumentBuffer() const (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | |
GetData() const | AZ::RHI::ShaderResourceGroup | |
GetDevice() const | AZ::RHI::DeviceObject | |
GetFrameAttachment() const | AZ::RHI::Resource | |
GetImageView(const int index) const (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | |
GetName() const | AZ::RHI::Object | |
GetPool() | AZ::RHI::ShaderResourceGroup | |
GetPool() const (defined in AZ::RHI::ShaderResourceGroup) | AZ::RHI::ShaderResourceGroup | |
GetResourceView(const ImageViewDescriptor &imageViewDescriptor) const | AZ::RHI::Resource | protected |
GetResourceView(const BufferViewDescriptor &bufferViewDescriptor) const (defined in AZ::RHI::Resource) | AZ::RHI::Resource | protected |
GetVersion() const | AZ::RHI::Resource | |
GetViewHash(const AZ::Name &viewName) | AZ::RHI::ShaderResourceGroup | |
Init(Device &device) | AZ::RHI::DeviceObject | protected |
InvalidateViews() | AZ::RHI::Resource | |
IsAnyResourceTypeUpdated() const | AZ::RHI::ShaderResourceGroup | |
IsAttachment() const | AZ::RHI::Resource | |
IsInitialized() const | AZ::RHI::DeviceObject | |
IsInResourceCache(const ImageViewDescriptor &imageViewDescriptor) | AZ::RHI::Resource | |
IsInResourceCache(const BufferViewDescriptor &bufferViewDescriptor) (defined in AZ::RHI::Resource) | AZ::RHI::Resource | |
IsNullHeapNeededForVertexStage(const ShaderResourceGroupVisibility &srgResourcesVisInfo) const (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | |
IsQueuedForCompile() const | AZ::RHI::ShaderResourceGroup | |
IsResourceTypeEnabledForCompilation(uint32_t resourceTypeMask) const | AZ::RHI::ShaderResourceGroup | |
m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
release() const | AZ::RHI::Object | protected |
ReportMemoryUsage(MemoryStatisticsBuilder &builder) const override | AZ::RHI::ShaderResourceGroup | virtual |
ResetResourceTypeIteration(const ShaderResourceGroupData::ResourceType resourceType) | AZ::RHI::ShaderResourceGroup | |
Resource()=default (defined in AZ::RHI::Resource) | AZ::RHI::Resource | protected |
SetImageView(const ImageView *imageView, const int index) (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | |
SetName(const Name &name) | AZ::RHI::Object | |
ShaderResourceGroupPool (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | friend |
Shutdown() override final | AZ::RHI::Resource | virtual |
UpdateCompiledDataIndex() (defined in AZ::Metal::ShaderResourceGroup) | AZ::Metal::ShaderResourceGroup | |
UpdateViewHash(const AZ::Name &viewName, const HashValue64 viewHash) | AZ::RHI::ShaderResourceGroup | |
use_count() | AZ::RHI::Object | inline |
~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |
~Resource() (defined in AZ::RHI::Resource) | AZ::RHI::Resource | virtual |
~ShaderResourceGroup() override=default (defined in AZ::RHI::ShaderResourceGroup) | AZ::RHI::ShaderResourceGroup | virtual |