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| AZ_CLASS_ALLOCATOR (ShaderResourceGroup, AZ::SystemAllocator) |
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void | SetImageView (const ImageView *imageView, const int index) |
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const ImageView * | GetImageView (const int index) const |
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void | UpdateCompiledDataIndex () |
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const ArgumentBuffer & | GetCompiledArgumentBuffer () const |
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void | CollectUntrackedResources (const ShaderResourceGroupVisibility &srgResourcesVisInfo, ArgumentBuffer::ResourcesForCompute &untrackedResourceComputeRead, ArgumentBuffer::ResourcesForCompute &untrackedResourceComputeReadWrite) const |
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void | CollectUntrackedResources (const ShaderResourceGroupVisibility &srgResourcesVisInfo, ArgumentBuffer::ResourcesPerStageForGraphics &untrackedResourcesRead, ArgumentBuffer::ResourcesPerStageForGraphics &untrackedResourcesReadWrite) const |
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bool | IsNullHeapNeededForVertexStage (const ShaderResourceGroupVisibility &srgResourcesVisInfo) const |
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| AZ_RTTI (ShaderResourceGroup, "{91B217A5-EFEC-46C5-82DA-B4C77931BC1A}", Resource) |
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void | Compile (const ShaderResourceGroupData &shaderResourceGroupData, CompileMode compileMode=CompileMode::Async) |
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ShaderResourceGroupPool * | GetPool () |
| Returns the shader resource group pool that this group is registered on.
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const ShaderResourceGroupPool * | GetPool () const |
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void | ReportMemoryUsage (MemoryStatisticsBuilder &builder) const override |
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const ShaderResourceGroupData & | GetData () const |
| Returns the data currently bound on the shader resource group.
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uint32_t | GetBindingSlot () const |
| Returns the binding slot specified by the layout associated to this shader resource group.
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bool | IsQueuedForCompile () const |
| Returns whether the group is currently queued for compilation.
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void | DisableCompilationForAllResourceTypes () |
| Resets the update mask after m_updateMaskResetLatency number of compiles.
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bool | IsAnyResourceTypeUpdated () const |
| Returns true if any of the resource type has been enabled for compilation.
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bool | IsResourceTypeEnabledForCompilation (uint32_t resourceTypeMask) const |
| Returns true if a specific resource type has been enabled for compilation.
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void | EnableRhiResourceTypeCompilation (const ShaderResourceGroupData::ResourceTypeMask resourceTypeMask) |
| Update the m_rhiUpdateMask for a given resource type which will ensure we will compile that type for the current frame.
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void | ResetResourceTypeIteration (const ShaderResourceGroupData::ResourceType resourceType) |
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HashValue64 | GetViewHash (const AZ::Name &viewName) |
| Return the view hash stored within m_viewHash.
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void | UpdateViewHash (const AZ::Name &viewName, const HashValue64 viewHash) |
| Update the view hash within m_viewHash.
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| AZ_RTTI (Resource, "{9D02CDAC-80EB-4B77-8E62-849AC6E69206}", DeviceObject) |
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bool | IsAttachment () const |
| Returns whether the resource is currently an attachment on a frame graph.
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void | Shutdown () override final |
| Shuts down the buffer by detaching it from its parent pool.
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const ResourcePool * | GetPool () const |
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ResourcePool * | GetPool () |
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uint32_t | GetVersion () const |
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virtual void | ReportMemoryUsage (MemoryStatisticsBuilder &builder) const =0 |
| Reports memory usage of this image to the memory statistics builder.
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const FrameAttachment * | GetFrameAttachment () const |
| Returns the frame attachment associated with this image (if it exists).
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void | InvalidateViews () |
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bool | IsInResourceCache (const ImageViewDescriptor &imageViewDescriptor) |
| Returns true if the ResourceView is in the cache.
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bool | IsInResourceCache (const BufferViewDescriptor &bufferViewDescriptor) |
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void | EraseResourceView (ResourceView *resourceView) const |
| Removes the provided ResourceView from the cache.
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| AZ_RTTI (DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) |
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bool | IsInitialized () const |
| Returns whether the device object is initialized.
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Device & | GetDevice () const |
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| AZ_RTTI (Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") |
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void | SetName (const Name &name) |
| Sets the name of the object.
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const Name & | GetName () const |
| Returns the name set on the object by SetName.
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uint32_t | use_count () |
| Returns the current use count of the object.
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