#include <AssetAliases.h>
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| AZ_RTTI (AssetAliases, "{0C4796E1-5229-4A09-B093-59A09A122A2F}") |
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| AZ_CLASS_ALLOCATOR (AssetAliases, SystemAllocator) |
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Data::AssetId | FindAssetId (const Name &alias) const |
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const AZStd::unordered_map< AZStd::string, Data::AssetId > & | GetAssetMapping () const |
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static void | Reflect (ReflectContext *context) |
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class | AssetAliasesSourceData |
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AssetAliases stores a mapping of names to AssetIds. It allows the user to reference assets by a short name rather than a complex AssetId. For example, pass template library can use this data to map pass template name to pass template asset id.
The documentation for this class was generated from the following file:
- Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/System/AssetAliases.h