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| AZ_RTTI (AZ::Render::DiskLightFeatureProcessor, "{F69C0188-2C1C-47A5-8187-17433C34AC2B}", AZ::Render::DiskLightFeatureProcessorInterface) |
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void | Activate () override |
| Perform any necessary activation and gives access to owning Scene.
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void | Deactivate () override |
| Perform any necessary deactivation.
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void | Simulate (const SimulatePacket &packet) override |
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void | Render (const RenderPacket &packet) override |
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LightHandle | AcquireLight () override |
| Creates a new disk light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
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bool | ReleaseLight (LightHandle &handle) override |
| Releases a LightHandle which removes the disk light.
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LightHandle | CloneLight (LightHandle handle) override |
| Creates a new LightHandle by copying data from an existing LightHandle.
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void | SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor) override |
| Sets the intensity in RGB candela for a given LightHandle.
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void | SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition) override |
| Sets the position for a given LightHandle.
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void | SetDirection (LightHandle handle, const AZ::Vector3 &lightDirection) override |
| Sets the direction for a given LightHandle.
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void | SetAttenuationRadius (LightHandle handle, float attenuationRadius) override |
| Sets the radius in meters at which the provided LightHandle will no longer have an effect.
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void | SetDiskRadius (LightHandle handle, float radius) override |
| Sets the disk radius for the provided LightHandle.
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void | SetConstrainToConeLight (LightHandle handle, bool useCone) override |
| Sets whether the disk should constrain its light to a cone. (use SetInnerConeAngle and SetOuterConeAngle to set cone angle parameters)
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void | SetConeAngles (LightHandle handle, float innerDegrees, float outerDegrees) override |
| Sets the inner and outer cone angles in radians.
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void | SetShadowsEnabled (LightHandle handle, bool enabled) override |
| Sets if shadows are enabled.
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void | SetShadowBias (LightHandle handle, float bias) override |
| Sets the shadow bias.
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void | SetNormalShadowBias (LightHandle handle, float bias) override |
| Sets the normal shadow bias.
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void | SetShadowmapMaxResolution (LightHandle handle, ShadowmapSize shadowmapSize) override |
| Sets the shadowmap size (width and height) of the light.
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void | SetShadowFilterMethod (LightHandle handle, ShadowFilterMethod method) override |
| Specifies filter method of shadows.
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void | SetFilteringSampleCount (LightHandle handle, uint16_t count) override |
| Sets sample count for filtering of shadow boundary (up to 64)
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void | SetEsmExponent (LightHandle handle, float esmExponent) override |
| Sets the Esm exponent to use. Higher values produce a steeper falloff in the border areas between light and shadow.
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void | SetUseCachedShadows (LightHandle handle, bool useCachedShadows) override |
| Sets if this shadow should be rendered every frame (not cached) or only when it detects a change (cached).
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void | SetAffectsGI (LightHandle handle, bool affectsGI) override |
| Specifies if this light affects the diffuse global illumination in the scene.
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void | SetAffectsGIFactor (LightHandle handle, float affectsGIFactor) override |
| Specifies the contribution of this light to the diffuse global illumination in the scene.
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void | SetDiskData (LightHandle handle, const DiskLightData &data) override |
| Sets all of the the disk data for the provided LightHandle.
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const DiskLightData & | GetDiskData (LightHandle handle) const override |
| Get a read only copy of a disk lights data, useful for debug rendering.
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const Data::Instance< RPI::Buffer > | GetLightBuffer () const |
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uint32_t | GetLightCount () const |
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| AZ_RTTI (AZ::Render::DiskLightFeatureProcessorInterface, "{A78A8FBD-1494-4EF9-9C05-AF153FDB1F17}", AZ::RPI::FeatureProcessor) |
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virtual LightHandle | AcquireLight ()=0 |
| Creates a new disk light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
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virtual bool | ReleaseLight (LightHandle &handle)=0 |
| Releases a LightHandle which removes the disk light.
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virtual LightHandle | CloneLight (LightHandle handle)=0 |
| Creates a new LightHandle by copying data from an existing LightHandle.
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virtual void | SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor)=0 |
| Sets the intensity in RGB candela for a given LightHandle.
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virtual void | SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition)=0 |
| Sets the position for a given LightHandle.
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virtual void | SetDirection (LightHandle handle, const AZ::Vector3 &lightDirection)=0 |
| Sets the direction for a given LightHandle.
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virtual void | SetAttenuationRadius (LightHandle handle, float attenuationRadius)=0 |
| Sets the radius in meters at which the provided LightHandle will no longer have an effect.
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virtual void | SetDiskRadius (LightHandle handle, float radius)=0 |
| Sets the disk radius for the provided LightHandle.
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virtual void | SetConstrainToConeLight (LightHandle handle, bool useCone)=0 |
| Sets whether the disk should constrain its light to a cone. (use SetInnerConeAngle and SetOuterConeAngle to set cone angle parameters)
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virtual void | SetConeAngles (LightHandle handle, float innerRadians, float outerRadians)=0 |
| Sets the inner and outer cone angles in radians.
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virtual void | SetShadowsEnabled (LightHandle handle, bool enabled)=0 |
| Sets if shadows are enabled.
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virtual void | SetShadowBias (LightHandle handle, float bias)=0 |
| Sets the shadow bias.
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virtual void | SetNormalShadowBias (LightHandle handle, float bias)=0 |
| Sets the normal shadow bias.
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virtual void | SetShadowmapMaxResolution (LightHandle handle, ShadowmapSize shadowmapSize)=0 |
| Sets the shadowmap size (width and height) of the light.
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virtual void | SetShadowFilterMethod (LightHandle handle, ShadowFilterMethod method)=0 |
| Specifies filter method of shadows.
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virtual void | SetFilteringSampleCount (LightHandle handle, uint16_t count)=0 |
| Sets sample count for filtering of shadow boundary (up to 64)
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virtual void | SetEsmExponent (LightHandle handle, float exponent)=0 |
| Sets the Esm exponent to use. Higher values produce a steeper falloff in the border areas between light and shadow.
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virtual void | SetUseCachedShadows (LightHandle handle, bool useCachedShadows)=0 |
| Sets if this shadow should be rendered every frame (not cached) or only when it detects a change (cached).
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virtual void | SetAffectsGI (LightHandle handle, bool affectsGI)=0 |
| Specifies if this light affects the diffuse global illumination in the scene.
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virtual void | SetAffectsGIFactor (LightHandle handle, float affectsGIFactor)=0 |
| Specifies the contribution of this light to the diffuse global illumination in the scene.
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virtual void | SetDiskData (LightHandle handle, const DiskLightData &data)=0 |
| Sets all of the the disk data for the provided LightHandle.
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virtual const DiskLightData & | GetDiskData (LightHandle handle) const =0 |
| Get a read only copy of a disk lights data, useful for debug rendering.
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| AZ_RTTI (FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") |
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| AZ_CLASS_ALLOCATOR (FeatureProcessor, AZ::SystemAllocator) |
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Scene * | GetParentScene () const |
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virtual void | Activate () |
| Perform any necessary activation and gives access to owning Scene.
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virtual void | Deactivate () |
| Perform any necessary deactivation.
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virtual void | ApplyRenderPipelineChange (RenderPipeline *pipeline) |
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virtual void | AddRenderPasses (RenderPipeline *pipeline) |
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virtual void | PrepareViews (const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &) |
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virtual void | Simulate (const SimulatePacket &) |
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virtual void | Render (const RenderPacket &) |
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virtual void | OnEndCulling (const RenderPacket &) |
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virtual void | OnRenderEnd () |
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