AcquireLight() override | AZ::Render::PointLightFeatureProcessor | virtual |
Activate() override | AZ::Render::PointLightFeatureProcessor | virtual |
AddRenderPasses(RenderPipeline *pipeline) | AZ::RPI::FeatureProcessor | inlinevirtual |
ApplyRenderPipelineChange(RenderPipeline *pipeline) | AZ::RPI::FeatureProcessor | inlinevirtual |
AZ_CLASS_ALLOCATOR(FeatureProcessor, AZ::SystemAllocator) (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
AZ_FEATURE_PROCESSOR(PointLightFeatureProcessorInterface) (defined in AZ::Render::PointLightFeatureProcessorInterface) | AZ::Render::PointLightFeatureProcessorInterface | |
AZ_RTTI(AZ::Render::PointLightFeatureProcessor, "{C16A39D6-0DDA-4511-9E35-42968702D3B4}", AZ::Render::PointLightFeatureProcessorInterface) (defined in AZ::Render::PointLightFeatureProcessor) | AZ::Render::PointLightFeatureProcessor | |
AZ_RTTI(AZ::Render::PointLightFeatureProcessorInterface, "{D3E0B016-F3C6-4C7A-A29E-0B3A4FA87806}", AZ::RPI::FeatureProcessor) (defined in AZ::Render::PointLightFeatureProcessorInterface) | AZ::Render::PointLightFeatureProcessorInterface | |
AZ_RTTI(FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
CloneLight(LightHandle handle) override | AZ::Render::PointLightFeatureProcessor | virtual |
Deactivate() override | AZ::Render::PointLightFeatureProcessor | virtual |
DisableSceneNotification() (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | protected |
EnableSceneNotification() (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | protected |
FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
GetLightBuffer() const (defined in AZ::Render::PointLightFeatureProcessor) | AZ::Render::PointLightFeatureProcessor | |
GetLightCount() const (defined in AZ::Render::PointLightFeatureProcessor) | AZ::Render::PointLightFeatureProcessor | |
GetParentScene() const (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | inline |
LightHandle typedef (defined in AZ::Render::PointLightFeatureProcessorInterface) | AZ::Render::PointLightFeatureProcessorInterface | |
OnEndCulling(const RenderPacket &) | AZ::RPI::FeatureProcessor | inlinevirtual |
OnRenderEnd() | AZ::RPI::FeatureProcessor | inlinevirtual |
PhotometricUnitType (defined in AZ::Render::PointLightFeatureProcessorInterface) | AZ::Render::PointLightFeatureProcessorInterface | static |
PointLightFeatureProcessor() (defined in AZ::Render::PointLightFeatureProcessor) | AZ::Render::PointLightFeatureProcessor | |
PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &) | AZ::RPI::FeatureProcessor | inlinevirtual |
Reflect(AZ::ReflectContext *context) (defined in AZ::Render::PointLightFeatureProcessor) | AZ::Render::PointLightFeatureProcessor | static |
ReleaseLight(LightHandle &handle) override | AZ::Render::PointLightFeatureProcessor | virtual |
Render(const RenderPacket &packet) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetAffectsGI(LightHandle handle, bool affectsGI) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetAffectsGIFactor(LightHandle handle, float affectsGIFactor) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetAttenuationRadius(LightHandle handle, float attenuationRadius) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetBulbRadius(LightHandle handle, float bulbRadius) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetEsmExponent(LightHandle handle, float esmExponent) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetFilteringSampleCount(LightHandle handle, uint16_t count) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetNormalShadowBias(LightHandle handle, float bias) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetPointData(LightHandle handle, const PointLightData &data) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetPosition(LightHandle handle, const AZ::Vector3 &lightPosition) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetRgbIntensity(LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetShadowBias(LightHandle handle, float bias) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetShadowFilterMethod(LightHandle handle, ShadowFilterMethod method) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetShadowmapMaxResolution(LightHandle handle, ShadowmapSize shadowmapSize) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetShadowsEnabled(LightHandle handle, bool enabled) override | AZ::Render::PointLightFeatureProcessor | virtual |
SetUseCachedShadows(LightHandle handle, bool useCachedShadows) override | AZ::Render::PointLightFeatureProcessor | virtual |
Simulate(const SimulatePacket &packet) override | AZ::Render::PointLightFeatureProcessor | virtual |
~FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | virtual |
~PointLightFeatureProcessor()=default (defined in AZ::Render::PointLightFeatureProcessor) | AZ::Render::PointLightFeatureProcessor | virtual |