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| AZ_RTTI (AZ::Render::PointLightFeatureProcessor, "{C16A39D6-0DDA-4511-9E35-42968702D3B4}", AZ::Render::PointLightFeatureProcessorInterface) |
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void | Activate () override |
| Perform any necessary activation and gives access to owning Scene.
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void | Deactivate () override |
| Perform any necessary deactivation.
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void | Simulate (const SimulatePacket &packet) override |
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void | Render (const RenderPacket &packet) override |
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LightHandle | AcquireLight () override |
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bool | ReleaseLight (LightHandle &handle) override |
| Releases a LightHandle which removes the point light.
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LightHandle | CloneLight (LightHandle handle) override |
| Creates a new LightHandle by copying data from an existing LightHandle.
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void | SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor) override |
| Sets the intensity in RGB candela for a given LightHandle.
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void | SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition) override |
| Sets the position for a given LightHandle.
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void | SetAttenuationRadius (LightHandle handle, float attenuationRadius) override |
| Sets the radius in meters at which the provided LightHandle will no longer have an effect.
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void | SetBulbRadius (LightHandle handle, float bulbRadius) override |
| Sets the bulb radius for the provided LightHandle. Values greater than zero effectively make it a spherical light.
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void | SetShadowsEnabled (LightHandle handle, bool enabled) override |
| Sets if shadows are enabled.
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void | SetShadowBias (LightHandle handle, float bias) override |
| Sets the shadow bias.
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void | SetShadowmapMaxResolution (LightHandle handle, ShadowmapSize shadowmapSize) override |
| Sets the shadowmap size (width and height) of the light.
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void | SetShadowFilterMethod (LightHandle handle, ShadowFilterMethod method) override |
| Specifies filter method of shadows.
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void | SetFilteringSampleCount (LightHandle handle, uint16_t count) override |
| Sets sample count for filtering of shadow boundary (up to 64)
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void | SetEsmExponent (LightHandle handle, float esmExponent) override |
| Sets the Esm exponent to use. Higher values produce a steeper falloff in the border areas between light and shadow.
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void | SetUseCachedShadows (LightHandle handle, bool useCachedShadows) override |
| Sets if this shadow should be rendered every frame (not cached) or only when it detects a change (cached).
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void | SetNormalShadowBias (LightHandle handle, float bias) override |
| Sets the normal shadow bias. Reduces acne by biasing the shadowmap lookup along the geometric normal.
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void | SetAffectsGI (LightHandle handle, bool affectsGI) override |
| Specifies if this light affects the diffuse global illumination in the scene.
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void | SetAffectsGIFactor (LightHandle handle, float affectsGIFactor) override |
| Specifies the contribution of this light to the diffuse global illumination in the scene.
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void | SetPointData (LightHandle handle, const PointLightData &data) override |
| Sets all of the the point data for the provided LightHandle.
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const Data::Instance< RPI::Buffer > | GetLightBuffer () const |
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uint32_t | GetLightCount () const |
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| AZ_RTTI (AZ::Render::PointLightFeatureProcessorInterface, "{D3E0B016-F3C6-4C7A-A29E-0B3A4FA87806}", AZ::RPI::FeatureProcessor) |
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| AZ_FEATURE_PROCESSOR (PointLightFeatureProcessorInterface) |
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virtual LightHandle | AcquireLight ()=0 |
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virtual bool | ReleaseLight (LightHandle &handle)=0 |
| Releases a LightHandle which removes the point light.
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virtual LightHandle | CloneLight (LightHandle handle)=0 |
| Creates a new LightHandle by copying data from an existing LightHandle.
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virtual void | SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor)=0 |
| Sets the intensity in RGB candela for a given LightHandle.
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virtual void | SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition)=0 |
| Sets the position for a given LightHandle.
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virtual void | SetAttenuationRadius (LightHandle handle, float attenuationRadius)=0 |
| Sets the radius in meters at which the provided LightHandle will no longer have an effect.
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virtual void | SetBulbRadius (LightHandle handle, float bulbRadius)=0 |
| Sets the bulb radius for the provided LightHandle. Values greater than zero effectively make it a spherical light.
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virtual void | SetShadowsEnabled (LightHandle handle, bool enabled)=0 |
| Sets if shadows are enabled.
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virtual void | SetShadowmapMaxResolution (LightHandle handle, ShadowmapSize shadowmapSize)=0 |
| Sets the shadowmap size (width and height) of the light.
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virtual void | SetShadowBias (LightHandle handle, float bias)=0 |
| Sets the shadow bias.
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virtual void | SetShadowFilterMethod (LightHandle handle, ShadowFilterMethod method)=0 |
| Specifies filter method of shadows.
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virtual void | SetFilteringSampleCount (LightHandle handle, uint16_t count)=0 |
| Sets sample count for filtering of shadow boundary (up to 64)
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virtual void | SetEsmExponent (LightHandle handle, float exponent)=0 |
| Sets the Esm exponent to use. Higher values produce a steeper falloff in the border areas between light and shadow.
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virtual void | SetUseCachedShadows (LightHandle handle, bool useCachedShadows)=0 |
| Sets if this shadow should be rendered every frame (not cached) or only when it detects a change (cached).
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virtual void | SetNormalShadowBias (LightHandle handle, float bias)=0 |
| Sets the normal shadow bias. Reduces acne by biasing the shadowmap lookup along the geometric normal.
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virtual void | SetAffectsGI (LightHandle handle, bool affectsGI)=0 |
| Specifies if this light affects the diffuse global illumination in the scene.
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virtual void | SetAffectsGIFactor (LightHandle handle, float affectsGIFactor)=0 |
| Specifies the contribution of this light to the diffuse global illumination in the scene.
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virtual void | SetPointData (LightHandle handle, const PointLightData &data)=0 |
| Sets all of the the point data for the provided LightHandle.
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| AZ_RTTI (FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") |
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| AZ_CLASS_ALLOCATOR (FeatureProcessor, AZ::SystemAllocator) |
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Scene * | GetParentScene () const |
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virtual void | Activate () |
| Perform any necessary activation and gives access to owning Scene.
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virtual void | Deactivate () |
| Perform any necessary deactivation.
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virtual void | ApplyRenderPipelineChange (RenderPipeline *pipeline) |
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virtual void | AddRenderPasses (RenderPipeline *pipeline) |
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virtual void | PrepareViews (const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &) |
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virtual void | Simulate (const SimulatePacket &) |
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virtual void | Render (const RenderPacket &) |
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virtual void | OnEndCulling (const RenderPacket &) |
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virtual void | OnRenderEnd () |
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