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AZStd::array< float, 3 > | m_position = {{0.0f, 0.0f, 0.0f}} |
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float | m_invAttenuationRadiusSquared = 0.0f |
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AZStd::array< float, 3 > | m_rgbIntensity = {{0.0f, 0.0f, 0.0f}} |
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float | m_bulbRadius = 0.0f |
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AZStd::array< uint16_t, NumShadowFaces > | m_shadowIndices = {{0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF}} |
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float | m_affectsGIFactor = 1.0f |
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bool | m_affectsGI = true |
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float | m_padding0 = 0.0f |
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float | m_padding1 = 0.0f |
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float | m_padding2 = 0.0f |
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static const int | NumShadowFaces = 6 |
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The documentation for this struct was generated from the following file:
- Gems/Atom/Feature/Common/Code/Include/Atom/Feature/CoreLights/PointLightFeatureProcessorInterface.h